Saturday, December 22, 2012

Quick update - Tetriminos web version

Just a quick update. I'm testing out the Love-WebPlayer that allows the game to be played with Chrome or Firefox (sorry no Internet Explorer support yet).

Tetriminos - web version

The font doesn't look right yet but the game is playable.

Monday, December 10, 2012

Game play update & possible next steps

I have added a basic levels and game over yesterday so it's a bit more playable. Here's the updated Windows binary: Tetriminos.zip

Right now I'm trying to decide which direction to take this and I'm toying around with possibly:
  • Continue with this game, adding art, sound, other features, etc
  • Create a tutorial of what I've created so far
  • Create a web version
  • Go on with the next game type now that the basic game mechanics are done with this one

A friend found a web version of Lua/Love2D that might be usable to get the game running on the web through the Love-WebPlayer so I might check that out. A game type I'm thinking of playing around with next is something like Breakout aka Knock 'Em Out.
Ideas? Suggestions? Send me a note.


Saturday, December 8, 2012

New domain name, GitHub, and misc game dev links

New domain name AmokGames.com!

Landing Page
http://www.amokgames.com

gamesanddev.blogspot.com directs to the new blog location:
http://blog.amokgames.com

New GitHub for all the codes
http://github.com/AriaMK/GamesAndDev

so far I have basic Tetris mechanics - not a complete game yet. Work in progress.
Binary: Tetriminos.zip
Just unzip to a new directory and run Tetriminos.exe

Source available via GitHub:  Tetriminos Source





Beginner game dev links
Although it's using Javascript, it's still worth checking out for any beginner.
http://www.khanacademy.org/cs/
http://www.khanacademy.org/cs/browse/games

Friday, December 7, 2012

About and Links

I'll be using this blog as a scrapbook for some of my game and game development research.

Recently I've been looking into different game prototyping environments for quick game development. Prototyping in game development is basically creating a sample of how the game works, and focuses on getting a working sample up and running as quickly and simply as possible.

I started looking a C# and XNA. C# is a great language for throwing something together quickly but C# and XNA isn't as portable as I'd like. From there I started checking out Python and Pygame and found it to be a pretty viable option for throwing a game together. Not wanting to settle I kept looking a bit and was recommended to check out Lua and Love2D. I hadn't played much with Lua and found it to be pretty neat but not as popular as Lua. This time around I checked out Love2D as well and discovered that it was even quicker to throw a small game together with it also looks pretty popular on forums discussing 2D game prototyping. So I'll see where it goes.

A couple links I found that I'll post here for others going the same route:
http://gamedev.stackexchange.com/questions/854/what-are-good-games-to-earn-your-wings-with - some ideas of types of games to create while starting your game development journey
http://www.ludumdare.com/compo/tools/ - popular tools used by Ludum Dare participants - more on this later
http://gloryfish.org/ - a couple videos showing the making of some games